Beacon is a sci-fi themed Action Roguelike. Played as a top-down shooter, you must fight your way through a randomly generated hostile world, all the while trying to locate your emergency distress beacon and escape the planet into which your ship has crashed.

While you’re making your way through these areas you’ll not only find weapons and items to help you; You’ll also be collecting DNA from the enemies you defeat. Then, when you inevitably die, you’re given the opportunity to combine the DNA you’ve collected to your own, granting you different stats and potentially gameplay-altering physical mutations for your next run.

Beacon aims to create a bridge between fast, frenetic action and long-term strategy, where your actions can be felt and built upon hours down the line.

As the writer at Monothetic, I have been working on Beacon since its initial conception. I am responsible for all the written content in Beacon, including diary entries, item and weapon descriptions, and enemy information. At time of writing this exceeds 45,000 words. A sampler of the writing can be found in this PDF, or in screenshots below.

I was also responsible for the construction of Beacon’s official website, working from the initial designs by coworker Taychin Dunnvatanachit, as well as several alterations to – and general maintenance of – the main Monothetic website. This included creating mobile versions of both websites, and building features with Java and JQuery.

Tools used:

  • Adobe Illustrator
  • Adobe Photoshop
  • Scrivener

Languages employed:

  • HTML
  • CSS
  • Java / JQuery